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Monday, June 7, 2010

Street Fighter IV

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Martial Arts 
 
What really brutal sounds, is a championship fighter. No particular fighting style, everything is permitted. Thus, the participants fight in a suspicious event. Many well-known participants are obviously passionate about it as Ken, Ryu, Blanka, Abel, Seth and Mr. Bison, but also expand the repertoire of new fighters, such as spherical but nimble Rufus. This is not the story the main element - it comes through sequences for each character at the beginning and end of the tournament more like a bonus encore so - but the martial Kloppereien.



Unique 
 
The various combatants distinguish themselves by their unique fighting styles. A jungle as Blanka man electrifies his opponent, while Chun-Li stringing together many fast blow consequences. As different as their martial arts and the characters are physically. It is joined by large, heavy fighters, to the agile with powerful blows that cause much damage, little fighters for the deal but not so strong. With its special maneuvers requires every individual to his own strategy to get to the opposite case. In addition to beginning repertoire to be unlocked by defeating the tournament even more fighters, more powerful and wiser.

Special Attacks 
 
Of course, retains all tournament participants. They are not simple bat, they master complicated attacks. In addition to three different strong kicks and punches add up their attacks this fighters combos, strung together, becoming stronger blows. If the fighters then enough power in the form of a full power meter, which fills up by hits on the opponent tanked, he can let go of one - much more complicated but more effective - Super Combo, or intensify its impact maneuvers with this energy efficient and do. 

In distress 
 
The strongest form of combo attacks can be released if the player has to plug in too many blows from the enemy. With every hit is plugged fills the "Revenge" also "revenge" ad, it is above a certain threshold, a devastating attack to start the hearts of enemies to let themselves down by one without resistance. To insert but not the same as many blows and blocks would be an alternative. The "block blessed with dark energy, a fighter can always blow from the attack of the enemy with a sign that energy, then always take a little damage. This dark energy but can also be a concentrated attack forms, which makes the opponent go briefly to the ground.

Tournament Rules

The tournament, in which the player uses to defend itself, consists of 10 different struggles together in different arenas. After the series, these struggles "are processed" in order to finally defeat the last opponent, the mutants "Seth". In between saving is not, moreover, there are no save function. In the options can adjust the length of individual battles, but is beginning to be placed on three rounds. After two rounds won by whacked the enemy is won the battle. By combos and various other criteria, such as a whacked by ultra-combo, the accumulation of points, which is adopted by an even want to be beaten.

Fighting technique

Street Fighter IV is a game that is easy to learn, but difficult to master. The attacks of some fighters are still easy to perform, the super-and ultra combos are more complicated but still doable for beginners. Other fighters, however need much training and practice in the match for which, acting like mathematical equations, perform combo attacks. We also recommend an urgent look at the manual, because in the game will not even explain how you have to fight. In addition, a control with the keyboard is more accurate than with a gamepad, which is actually suggested by the game. Although it is difficult to correctly identify the consequences of stroke, but wish the accuracy of the gamepad can be strongly desired.

Three-dimensional battle 
 
The latest in the Street Fighter series has indeed similar to a 2D fighting game, but is fully three-dimensional. The fights are held but two-dimensional. Complicated? Yes! Each character is three dimensional, even the background is Fought before with its viewers in a three-dimensional level. The point is that the fighter only forward or backward can be controlled. For ultra-and super-combos, however, the three-dimensionality noticeable by death-defying leaps and aerial combat, which at times how everything in the game Effektgeladen. The figures are of the stature in comic style, of the faces but realistically modeled and as wonderful as the creative backgrounds. 


Man against man, woman against man, against Mutant woman ... 

If only all the unlockable extras such as fighters, style means (such as ink-and-dash effect) or sequences have been achieved, which has then still in the game? The fight against other players via the Internet. A real challenge similar to human intelligence (?) To exist, and fight in a ranking by before. Here are fighting the best and everyone can compete with anyone. This is the most interesting and infinite mode of Street Fighter IV 


 
Conclusion
Beginners need time before they master the tricks and attacks from Street Fighter IV, but after some time it is for everyone to finish the tournament possible, dedicate yourself to a new character or is immediately launching into multiplayer combat. Paired with the beautiful graphics and effects is to offer the player Street Fighter game but no one Lernfach the meantime, excessive and is always a pleasure. The only annoying is the low importance attached to the story (the entry of the series does not need to understand) and the control.


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